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Title:      SITUATED SIMULATIONS – INVENTING A DIGITAL GENRE FOR LEARNING ON THE IPHONE
Author(s):      Gunnar Liestøl
ISBN:      978-972-8924-83-6
Editors:      Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2009
Edition:      V I, 2
Keywords:      Situated simulation, situated learning, digital genre design, augmented reality, meaningware, iPhone.
Type:      Full Paper
First Page:      199
Last Page:      206
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In digital media rapid change continue to take place at the levels of hardware and software. This paper focus on a third layer in the digital media hierarchy – meaningware. Meaningware is the domian of digital textuality, its genres and conventions. To prevent cultural lag at the textual level the conduct of genre design is suggested as a methodological approach. The potential 'genre' experimented with is named Situated Simulations and takes advantage of the convergence of mobility, broadband, rich graphics capabilities and positioning technology, on mobile phones. The current platform applied is Apple's iPhone 3G. The paper describes and discuss the development of three prototyped situated simulations designed for use in both learning and leisure. Interface and design issues are discussed, and a perspective on the learning increment of situated simulations is related Bateson's notion of double descriptions.
   

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